Description

The Entertainment Software Rating Board (ESRB) assesses the type and amount of violence portrayed in video games. The various features of depicted violence may range from almost innocent to pathologic. As with any subject for abuse, it is necessary to distinguish appropriate use to enhance a story or to express rebellion from something that is sick and unacceptable.


 

Violence includes any intentional action associated with :

(1) minor injury

(2) major physical injury

(3) killing

 

The violence may involve:

(1) planning or discussing acts

(2) passive witness

(3) active participation but in "self-defense"

(4) active participation in wanton mayhem

 

Targets of violence may include:

(1) humans

(2) aliens

(3) robots

(4) zombies, vampires or other monsters

(5) animals

(6) inanimate object (like a plane)

Type of Target

Intensity

aliens, monsters or something non-human

mild

humans

moderate

taboo group (infants, innocent families, etc)

severe or strong

 

Manifestations of violence may include:

(1) bleeding

(2) vocal manifestations of pain, agony, etc.

(3) "gore" (loops of bowel, bits of brain, etc)

(4) graphic visual dismemberment

(5) writhing or other body movements

 

Impact of Violence on the Target

Intensity

minor auditory or visual evidence of injury, serving to document that something has happened

mild

realistic representation of pain and injury

moderate

excessive, exaggerated and enhanced presentation of pain and suffering

severe or strong

 

 

Environmental Cues to the Violence

Intensity

unenhanced or played down

mild

realistic without enhancements

moderate

loud noises, bright flashes, extreme explosions

severe or strong

 


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